5 Ideas FromSoftware Could Borrow From Other Soulslikes

5 Ideas FromSoftware Could Borrow From Other Soulslikes

FromSoftware’s Soulslike games are masterpieces, but even masters can learn. We explore five innovative mechanics and features from other games in the genre that could elevate the already excellent FromSoftware experience.

FromSoftware’s Soulslike games have redefined the action RPG genre, setting a high bar for difficulty, atmosphere, and world-building. However, the gaming landscape is constantly evolving, and other developers have experimented with intriguing mechanics and features within the Soulslike framework. This article explores five compelling ideas from other Soulslike titles that FromSoftware could incorporate into their future projects to further enhance their already captivating gameplay.

Firstly, the innovative stamina system from Mortal Shell offers a compelling alternative to the traditional approach. Instead of a simple stamina bar depleting with every action, Mortal Shell uses a unique ‘hard stamina’ system where actions are tied to a character’s physical endurance. This system encourages more tactical combat, rewarding precise movements and calculated attacks. It forces players to plan each engagement carefully, leading to a more strategic and thoughtful combat experience, a welcome addition to FromSoftware’s often frenetic battles.

Secondly, the branching narrative structure in games like Salt and Sanctuary deserves attention. While FromSoftware’s games boast rich lore, their narrative is often cryptic and subtly revealed through item descriptions and environmental storytelling. Embracing a more overt, branching narrative like Salt and Sanctuary’s could open up replayability and provide players with a greater sense of agency in shaping the story’s trajectory. This could allow for multiple endings and richer character development, enriching the already dense lore.

Thirdly, the robust character customization in Code Vein offers a degree of personalization absent in FromSoftware’s titles. While Elden Ring offered a decent amount of build variety, Code Vein’s character creation, extending beyond simple appearance to distinct blood codes impacting gameplay significantly, provides a deeper sense of player expression. Integrating more in-depth character creation options could increase player engagement and enhance the sense of personal investment in their chosen character.

Fourthly, the seamless open world exploration of Elden Ring could benefit from a refined fast travel system, drawing inspiration from titles such as Remnant: From the Ashes. Elden Ring’s open world, while breathtaking, sometimes necessitates lengthy journeys across vast landscapes. Implementing a more streamlined and intuitive fast travel system, possibly integrating network-based fast travel points, could significantly improve player convenience without diminishing the sense of exploration.

Finally, FromSoftware could take a page from Dark Souls III’s own playbook, refining and expanding upon the covenant systems. These systems, while engaging, could be elevated with more intricate and impactful rewards, creating a deeper sense of community and competition within the player base. This could include more diverse activities beyond simple PvP combat, offering unique challenges and substantial rewards to foster greater player interaction and engagement. Enhancing the covenant system in future titles could substantially enrich the overall experience.

In conclusion, while FromSoftware has established a unique formula for success, drawing inspiration from these various features and mechanics demonstrated by other Soulslike games could potentially elevate their already excellent titles to new heights. Borrowing the best elements from the wider Soulslike community would help to ensure FromSoftware continues to innovate and deliver unforgettable gaming experiences.

Veteran game reviewer and news specialist, providing informed commentary and critical analysis of video games for 13 years. With expertise spanning diverse genres and platforms, he offer a nuanced perspective on the ever-evolving gaming landscape.

13 comments

comments user
Aethelred

Great article! I especially agree about the stamina system. Mortal Shell’s approach felt so much more visceral and strategic than the typical stamina bar. It would add a whole new layer to FromSoftware’s combat.

The point about covenant systems is also spot on. More meaningful rewards and activities would drastically increase their appeal.

comments user
ShadowWalker77

While I love FromSoftware games, I do think they could benefit from some improvements. The branching narrative idea is intriguing; it would certainly add replay value. But I’m not sure if it fits the FromSoftware style completely.

comments user
DarkmoonBlade

This is a well-written and insightful piece. I wholeheartedly agree with the suggestions regarding character customization and fast travel. Elden Ring’s world is massive, and a better fast travel system would be a huge improvement to quality of life without compromising exploration.

comments user
SilverKnight13

I’m skeptical. FromSoftware’s cryptic storytelling is part of their charm. A more overt narrative might alienate some fans. But the other points are excellent, particularly the expanded covenant system suggestion. More PvP and cooperative content would be amazing!

comments user
GamerGirl88

Love this analysis! Code Vein’s character creator was amazing, and I’d love to see that level of depth in a FromSoftware game. The stamina system from Mortal Shell also sounds like a brilliant addition to their combat. Definitely an upgrade.

comments user
LordOfTheRings22

Fantastic article! The suggestions are all well-reasoned and demonstrate a deep understanding of what makes Soulslikes work. I think integrating some of these ideas without sacrificing the core FromSoftware feel is key. Careful implementation is essential.

comments user
CrimsonSorcerer

I disagree with the idea of a more overt narrative. Part of the beauty of FromSoftware games is unraveling the mystery. However, the improved fast travel and more robust covenant systems would be welcome additions. Great points overall!

comments user
GhostOfTom

While I appreciate the suggestions, I wonder if adding too many features would dilute the core FromSoftware experience. Maintaining that unique difficulty and atmosphere is paramount. The improved covenant system sounds good, but other suggestions feel like unnecessary additions.

comments user
EmeraldEnchanter

This article really gets me thinking. I’ve always felt the lack of a robust character creator in FromSoftware games was a missed opportunity. Code Vein showed how impactful it can be. The fast travel idea is also something I wish they’d implement, maybe with optional limitations to maintain the exploration aspect.

comments user
WyvernRider

Excellent analysis! The author clearly understands the strengths and weaknesses of FromSoftware’s approach. Adding the strategic depth of Mortal Shell’s stamina and the engaging narrative of Salt and Sanctuary would elevate the experience tremendously. Great read!

comments user
BladesOfGlory

I agree that FromSoftware could learn from other games in the genre, but I’m hesitant about major changes to the core gameplay loop. Small tweaks and refinements are better than overhauling the entire system. The improved covenant system sounds like a great way to enhance existing elements.

comments user
Stormbringer87

This is a fantastic breakdown of potential improvements for FromSoftware games. The author’s suggestions show a solid grasp of the genre and what makes these games so special. While I love the cryptic nature of the storytelling, I agree that improved fast travel is essential, especially in Elden Ring.

comments user
Nightingale92

Great article. I loved the comparison to Mortal Shell’s stamina system. That would be a phenomenal addition. I also think expanding the covenant system would be fantastic; it could lead to a much more dynamic and engaging online experience.