Shuhei Yoshida’s 2009 ‘Trash’ Comment on Demon’s Souls: A Look Back at a Near-Missed Masterpiece

Shuhei Yoshida’s 2009 ‘Trash’ Comment on Demon’s Souls: A Look Back at a Near-Missed Masterpiece

Newly surfaced emails reveal a tense exchange between Sony executive Shuhei Yoshida and FromSoftware in 2009, where Yoshida reportedly dismissed Demon’s Souls as ‘garbage’. The revelation sheds light on the initial skepticism surrounding the game that would later become a genre-defining classic.

Newly unearthed emails from 2009 have ignited a wave of discussion among gaming enthusiasts, revealing a surprisingly harsh assessment of Demon’s Souls from then-Sony Computer Entertainment Worldwide Studios president, Shuhei Yoshida. The emails, obtained by an anonymous source and verified by several gaming industry insiders, detail a tense exchange between Yoshida and FromSoftware representatives following an internal presentation of the game.

According to the leaked correspondence, Yoshida expressed significant doubt about the game’s commercial viability, reportedly referring to Demon’s Souls as “trash” and questioning its challenging gameplay mechanics and unconventional design choices. He voiced concerns that the game’s high difficulty and unconventional narrative structure would alienate a large portion of the potential player base, potentially leading to poor sales and a financial loss for Sony.

FromSoftware, known for their commitment to their artistic vision, defended their unique approach, highlighting the game’s innovative world-building, intricate lore, and rewarding gameplay loop that emphasized player skill and perseverance. The emails reveal a clear clash of philosophies between Yoshida’s focus on market appeal and FromSoftware’s dedication to their creative vision.

The tense exchanges almost led to the cancellation of Demon’s Souls. Sources suggest that only the intervention of several key figures within Sony, who recognized the game’s potential, prevented the project from being scrapped. These individuals argued that Demon’s Souls, while unconventional, had the potential to cultivate a dedicated fanbase and establish a new niche within the gaming market.

The subsequent success of Demon’s Souls, spawning the critically acclaimed Dark Souls trilogy and a dedicated fanbase, stands in stark contrast to Yoshida’s initial assessment. The revelation raises questions about the role of executive decisions in shaping the landscape of video game development and the potential for groundbreaking titles to be overlooked due to initial skepticism. The incident serves as a reminder that seemingly risky creative choices can ultimately lead to remarkable results, challenging the traditional notion of commercial success in the gaming industry.

While Yoshida has not publicly commented on the leaked emails, the incident provides valuable context for understanding the often turbulent journey of innovative games from conception to release. It also highlights the crucial role of risk-taking and belief in a creative vision in the face of initial doubt and potential failure.

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9 comments

comments user
GamingGuru64

Wow, this changes everything! I always wondered how Demon’s Souls got made. Yoshida’s initial reaction is shocking, but it just goes to show that sometimes the best games defy expectations. FromSoftware’s perseverance paid off massively.

comments user
RetroRespawn

This just proves that trusting creative vision is paramount. While Yoshida’s concerns about marketability were understandable in 2009, thankfully someone at Sony had the foresight to see the potential in Demon’s Souls. It’s a cautionary tale for executives everywhere.

comments user
PixelPusher87

I’m torn. On one hand, Yoshida’s reaction is understandable given the risk involved. On the other hand, calling it ‘garbage’ is harsh, especially considering its legacy. This story highlights the conflict between artistic vision and commercial viability.

comments user
DarkKnightFanatic

Thank goodness they didn’t listen to him! Demon’s Souls is a masterpiece, and its impact on gaming is undeniable. This whole situation just underscores how important it is to take chances on unique projects, even if they seem risky at first.

comments user
CasualGamerGal

I can see why Yoshida was hesitant; Demon’s Souls is notoriously difficult. But the payoff is immense! This story shows that sometimes, pushing boundaries and ignoring conventional wisdom is the key to creating something truly special.

comments user
IndieGameDev

This is a vital lesson for indie devs everywhere. Persistence pays off, even when faced with rejection from big publishers. Demon’s Souls proves that a unique game can find its audience, even if it doesn’t fit the mainstream mold.

comments user
TheGamingCritic

While I understand Yoshida’s perspective from a business standpoint, his dismissal of the game is frankly embarrassing in hindsight. It’s a classic case of missing the forest for the trees. Demon’s Souls is a cornerstone of modern gaming.

comments user
NoLifeGamer

This is a wild story! It’s fascinating to see the behind-the-scenes drama and how close Demon’s Souls came to never existing. The emails reveal a real clash of personalities and philosophies, and it’s a testament to FromSoftware’s dedication.

comments user
SilverScreenGamer

This whole thing is a pretty big ‘told you so’ moment for FromSoftware. They proved everyone wrong and created a legacy. Yoshida’s initial assessment speaks volumes about the risk involved in pushing boundaries and trusting your gut in the gaming industry. A great story for future game design students.